Skip to content
Snippets Groups Projects
Commit 139c5fc6 authored by Simon Oehrl's avatar Simon Oehrl
Browse files

Merge branch 'feature/pointing-ray' of...

Merge branch 'feature/pointing-ray' of https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/ndisplayextensions into feature/pointing-ray
parents 3a5aae89 ec0297c4
No related branches found
No related tags found
1 merge request!41add an interaction ray and make VRInteractionComponent derive from WidgetInteractionComponent so it can also handle UMG widgets
This commit is part of merge request !41. Comments created here will be created in the context of that merge request.
......@@ -144,7 +144,6 @@ void UBasicVRInteractionComponent::TickComponent(float DeltaTime, ELevelTick Tic
{
InteractionRay->SetVisibility(false);
}
return;
// Execute leave event on the actor that lost the focus if there was one
if (LastActorHit && LastActorHit->Implements<UTargetable>())
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment