diff --git a/Source/DisplayClusterExtensions/Private/Pawn/BasicVRInteractionComponent.cpp b/Source/DisplayClusterExtensions/Private/Pawn/BasicVRInteractionComponent.cpp
index 3c205f3c093c384f4ad58817ad4b31e489465e10..bd2bc48ec7039890767e60ba9a3c618f7849198b 100644
--- a/Source/DisplayClusterExtensions/Private/Pawn/BasicVRInteractionComponent.cpp
+++ b/Source/DisplayClusterExtensions/Private/Pawn/BasicVRInteractionComponent.cpp
@@ -144,7 +144,6 @@ void UBasicVRInteractionComponent::TickComponent(float DeltaTime, ELevelTick Tic
 		{
 			InteractionRay->SetVisibility(false);
 		}
-		return;
 
 		// Execute leave event on the actor that lost the focus if there was one
 		if (LastActorHit && LastActorHit->Implements<UTargetable>())