diff --git a/Source/DisplayClusterExtensions/Private/Pawn/BasicVRInteractionComponent.cpp b/Source/DisplayClusterExtensions/Private/Pawn/BasicVRInteractionComponent.cpp index 3c205f3c093c384f4ad58817ad4b31e489465e10..bd2bc48ec7039890767e60ba9a3c618f7849198b 100644 --- a/Source/DisplayClusterExtensions/Private/Pawn/BasicVRInteractionComponent.cpp +++ b/Source/DisplayClusterExtensions/Private/Pawn/BasicVRInteractionComponent.cpp @@ -144,7 +144,6 @@ void UBasicVRInteractionComponent::TickComponent(float DeltaTime, ELevelTick Tic { InteractionRay->SetVisibility(false); } - return; // Execute leave event on the actor that lost the focus if there was one if (LastActorHit && LastActorHit->Implements<UTargetable>())