add an interaction ray and make VRInteractionComponent derive from WidgetInteractionComponent so it can also handle UMG widgets
This adds an Interaction Ray (which is visible in VR as ray an in desktop mode as cross. It can be always shown or not shown or only be displayed when hovering over something interactable.
The WidgetInteractionCOmponent uses the same raytraces as the interaction component did before, so there should not be any drawback on performance.
Edited by Jan Delember
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added 13 commits
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eae0ee86...8e569a3b - 12 commits from branch
develop
- 7abde215 - Merge remote-tracking branch 'origin/develop' into feature/pointing-ray
By Simon Oehrl on 2021-06-28T13:24:00 (imported from GitLab)
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eae0ee86...8e569a3b - 12 commits from branch
added 1 commit
- ec0297c4 - Remove erroneous return statement
By Marcel Krüger on 2021-06-29T09:41:19 (imported from GitLab)
added 4 commits
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ec0297c4...ce42e1f0 - 2 commits from branch
develop
- 3a5aae89 - Merge branch 'develop' into feature/pointing-ray
- 139c5fc6 - Merge branch 'feature/pointing-ray' of...
By Simon Oehrl on 2021-06-29T15:52:53 (imported from GitLab)
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ec0297c4...ce42e1f0 - 2 commits from branch
mentioned in commit c6e5f561
By Simon Oehrl on 2021-07-01T12:21:25 (imported from GitLab)
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