add an interaction ray and make VRInteractionComponent derive from WidgetInteractionComponent so it can also handle UMG widgets
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- Simon Oehrl authored
Merge branch 'feature/pointing-ray' of https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/ndisplayextensions into feature/pointing-ray
@@ -144,7 +144,6 @@ void UBasicVRInteractionComponent::TickComponent(float DeltaTime, ELevelTick Tic
@@ -144,7 +144,6 @@ void UBasicVRInteractionComponent::TickComponent(float DeltaTime, ELevelTick Tic