@@ -18,7 +18,7 @@ If you are using the VR template that comes with Unreal itself, you have to modi
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@@ -18,7 +18,7 @@ If you are using the VR template that comes with Unreal itself, you have to modi


Each Input Mapping Context maps a set of device inputs (e.g. button press) to a set of input actions (e.g. the action to grab an object).
Each Input Mapping Context maps a set of device inputs (e.g. button press) to a set of input actions (e.g. the action to grab an object).
As shown in the following image, if you want to control an action with the HMD Simulator, you have to add to the action a mapping that uses a button of the HMD Simulator.
As shown in the following image, if you want to control an action with the HMD Simulator, you have to add a mapping that uses a button of the HMD Simulator to the action.