From d6d82bb0e892f06df1632b254d3ece8e89bbc74e Mon Sep 17 00:00:00 2001 From: Jens Koenen <koenen@vis.rwth-aachen.de> Date: Wed, 24 Apr 2024 17:10:13 +0200 Subject: [PATCH] Updated documentation --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 8038848..031d366 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ If you are using the VR template that comes with Unreal itself, you have to modi  Each Input Mapping Context maps a set of device inputs (e.g. button press) to a set of input actions (e.g. the action to grab an object). -As shown in the following image, if you want to control an action with the HMD Simulator, you have to add to the action a mapping that uses a button of the HMD Simulator. +As shown in the following image, if you want to control an action with the HMD Simulator, you have to add a mapping that uses a button of the HMD Simulator to the action.  -- GitLab