From d6d82bb0e892f06df1632b254d3ece8e89bbc74e Mon Sep 17 00:00:00 2001
From: Jens Koenen <koenen@vis.rwth-aachen.de>
Date: Wed, 24 Apr 2024 17:10:13 +0200
Subject: [PATCH] Updated documentation

---
 README.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/README.md b/README.md
index 8038848..031d366 100644
--- a/README.md
+++ b/README.md
@@ -18,7 +18,7 @@ If you are using the VR template that comes with Unreal itself, you have to modi
 ![](Resources/VRTemplateInputFiles.png)
 
 Each Input Mapping Context maps a set of device inputs (e.g. button press) to a set of input actions (e.g. the action to grab an object).
-As shown in the following image, if you want to control an action with the HMD Simulator, you have to add to the action a mapping that uses a button of the HMD Simulator.
+As shown in the following image, if you want to control an action with the HMD Simulator, you have to add a mapping that uses a button of the HMD Simulator to the action.
 
 ![](Resources/VRTemplateInputMappingContext.png)
 
-- 
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