diff --git a/README.md b/README.md index 803884877a0862fb5e31414ae47cc713ac498e9e..031d36628b072bb9560d9b231dc0790a4bc16432 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ If you are using the VR template that comes with Unreal itself, you have to modi  Each Input Mapping Context maps a set of device inputs (e.g. button press) to a set of input actions (e.g. the action to grab an object). -As shown in the following image, if you want to control an action with the HMD Simulator, you have to add to the action a mapping that uses a button of the HMD Simulator. +As shown in the following image, if you want to control an action with the HMD Simulator, you have to add a mapping that uses a button of the HMD Simulator to the action. 