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Commit eec8fe3d authored by Sebastian Pape's avatar Sebastian Pape
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Fixed standard setting and renaming issue

parent b826bfed
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......@@ -80,7 +80,7 @@ void FNDisplayLaunchButtonModule::PluginButtonClicked()
if (Settings->LaunchType == ButtonLaunchType_MiniCAVE)
{
FString Config = IPluginManager::Get().FindPlugin("CAVELaunchButton")->GetBaseDir() + "/LaunchConfig/minicave.cfg";
FString Config = IPluginManager::Get().FindPlugin("NDisplayLaunchButton")->GetBaseDir() + "/LaunchConfig/minicave.cfg";
FString EditorExecutable = "UE4Editor.exe";
FString Parameters = "\"" + FPaths::GetProjectFilePath() + "\" -game dc_cfg=\"" + Config + "\" " + Settings->MiniCAVELaunchParameters;
......
......@@ -30,7 +30,7 @@ class UNDisplayLaunchButtonSettings : public UDeveloperSettings
public:
UPROPERTY(EditAnywhere, config, Category = "General", meta = (DisplayName = "Start "))
TEnumAsByte<ButtonLaunchType> LaunchType;
TEnumAsByte<ButtonLaunchType> LaunchType = ButtonLaunchType_MiniCAVE;
/*
* Mini CAVE Options
......
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