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nDisplay Launch Button Plugin
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LuFG VR VIS
VR-Group
Unreal-Development
Tools
nDisplay Launch Button Plugin
Commits
eec8fe3d
Commit
eec8fe3d
authored
5 years ago
by
Sebastian Pape
Browse files
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Plain Diff
Fixed standard setting and renaming issue
parent
b826bfed
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Changes
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2 changed files
Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp
+1
-1
1 addition, 1 deletion
Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp
Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h
+1
-1
1 addition, 1 deletion
...DisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h
with
2 additions
and
2 deletions
Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp
+
1
−
1
View file @
eec8fe3d
...
...
@@ -80,7 +80,7 @@ void FNDisplayLaunchButtonModule::PluginButtonClicked()
if
(
Settings
->
LaunchType
==
ButtonLaunchType_MiniCAVE
)
{
FString
Config
=
IPluginManager
::
Get
().
FindPlugin
(
"
CAVE
LaunchButton"
)
->
GetBaseDir
()
+
"/LaunchConfig/minicave.cfg"
;
FString
Config
=
IPluginManager
::
Get
().
FindPlugin
(
"
NDisplay
LaunchButton"
)
->
GetBaseDir
()
+
"/LaunchConfig/minicave.cfg"
;
FString
EditorExecutable
=
"UE4Editor.exe"
;
FString
Parameters
=
"
\"
"
+
FPaths
::
GetProjectFilePath
()
+
"
\"
-game dc_cfg=
\"
"
+
Config
+
"
\"
"
+
Settings
->
MiniCAVELaunchParameters
;
...
...
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Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h
+
1
−
1
View file @
eec8fe3d
...
...
@@ -30,7 +30,7 @@ class UNDisplayLaunchButtonSettings : public UDeveloperSettings
public:
UPROPERTY
(
EditAnywhere
,
config
,
Category
=
"General"
,
meta
=
(
DisplayName
=
"Start "
))
TEnumAsByte
<
ButtonLaunchType
>
LaunchType
;
TEnumAsByte
<
ButtonLaunchType
>
LaunchType
=
ButtonLaunchType_MiniCAVE
;
/*
* Mini CAVE Options
...
...
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