diff --git a/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp b/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp index 9de2e674a8d0944c21bac612924ff8dcdba36037..5b89b28f8b51a0ec91a2552586feb7c27bc38d47 100644 --- a/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp +++ b/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp @@ -80,7 +80,7 @@ void FNDisplayLaunchButtonModule::PluginButtonClicked() if (Settings->LaunchType == ButtonLaunchType_MiniCAVE) { - FString Config = IPluginManager::Get().FindPlugin("CAVELaunchButton")->GetBaseDir() + "/LaunchConfig/minicave.cfg"; + FString Config = IPluginManager::Get().FindPlugin("NDisplayLaunchButton")->GetBaseDir() + "/LaunchConfig/minicave.cfg"; FString EditorExecutable = "UE4Editor.exe"; FString Parameters = "\"" + FPaths::GetProjectFilePath() + "\" -game dc_cfg=\"" + Config + "\" " + Settings->MiniCAVELaunchParameters; diff --git a/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h b/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h index 536bed6a052447450a73da81f08c119a44f60aa3..fbded7aa20ece37509d263f45e56aebf97976da2 100644 --- a/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h +++ b/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h @@ -30,7 +30,7 @@ class UNDisplayLaunchButtonSettings : public UDeveloperSettings public: UPROPERTY(EditAnywhere, config, Category = "General", meta = (DisplayName = "Start ")) - TEnumAsByte<ButtonLaunchType> LaunchType; + TEnumAsByte<ButtonLaunchType> LaunchType = ButtonLaunchType_MiniCAVE; /* * Mini CAVE Options