diff --git a/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp b/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp
index 9de2e674a8d0944c21bac612924ff8dcdba36037..5b89b28f8b51a0ec91a2552586feb7c27bc38d47 100644
--- a/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp
+++ b/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp
@@ -80,7 +80,7 @@ void FNDisplayLaunchButtonModule::PluginButtonClicked()
 
 	if (Settings->LaunchType == ButtonLaunchType_MiniCAVE)
 	{
-		FString Config = IPluginManager::Get().FindPlugin("CAVELaunchButton")->GetBaseDir() + "/LaunchConfig/minicave.cfg";
+		FString Config = IPluginManager::Get().FindPlugin("NDisplayLaunchButton")->GetBaseDir() + "/LaunchConfig/minicave.cfg";
 		FString EditorExecutable = "UE4Editor.exe";
 		FString Parameters = "\"" + FPaths::GetProjectFilePath() + "\" -game dc_cfg=\"" + Config + "\" " + Settings->MiniCAVELaunchParameters;
 
diff --git a/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h b/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h
index 536bed6a052447450a73da81f08c119a44f60aa3..fbded7aa20ece37509d263f45e56aebf97976da2 100644
--- a/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h
+++ b/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h
@@ -30,7 +30,7 @@ class UNDisplayLaunchButtonSettings : public UDeveloperSettings
 
 public:
 	UPROPERTY(EditAnywhere, config, Category = "General", meta = (DisplayName = "Start "))
-	TEnumAsByte<ButtonLaunchType> LaunchType;
+	TEnumAsByte<ButtonLaunchType> LaunchType = ButtonLaunchType_MiniCAVE;
 
 	/*
 	 * Mini CAVE Options