From eec8fe3d628ac96c5cfa30c06e6b37da06387e5a Mon Sep 17 00:00:00 2001
From: Sebastian Pape <Sebastian.Pape@rwth-aachen.de>
Date: Thu, 17 Oct 2019 09:39:51 +0200
Subject: [PATCH] Fixed standard setting and renaming issue

---
 Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp    | 2 +-
 .../NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h  | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp b/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp
index 9de2e67..5b89b28 100644
--- a/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp
+++ b/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp
@@ -80,7 +80,7 @@ void FNDisplayLaunchButtonModule::PluginButtonClicked()
 
 	if (Settings->LaunchType == ButtonLaunchType_MiniCAVE)
 	{
-		FString Config = IPluginManager::Get().FindPlugin("CAVELaunchButton")->GetBaseDir() + "/LaunchConfig/minicave.cfg";
+		FString Config = IPluginManager::Get().FindPlugin("NDisplayLaunchButton")->GetBaseDir() + "/LaunchConfig/minicave.cfg";
 		FString EditorExecutable = "UE4Editor.exe";
 		FString Parameters = "\"" + FPaths::GetProjectFilePath() + "\" -game dc_cfg=\"" + Config + "\" " + Settings->MiniCAVELaunchParameters;
 
diff --git a/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h b/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h
index 536bed6..fbded7a 100644
--- a/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h
+++ b/Source/NDisplayLaunchButton/Public/NDisplayLaunchButtonSettings.h
@@ -30,7 +30,7 @@ class UNDisplayLaunchButtonSettings : public UDeveloperSettings
 
 public:
 	UPROPERTY(EditAnywhere, config, Category = "General", meta = (DisplayName = "Start "))
-	TEnumAsByte<ButtonLaunchType> LaunchType;
+	TEnumAsByte<ButtonLaunchType> LaunchType = ButtonLaunchType_MiniCAVE;
 
 	/*
 	 * Mini CAVE Options
-- 
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