Skip to content
Snippets Groups Projects
Commit d9edb8d6 authored by Sebastian Pape's avatar Sebastian Pape
Browse files

Altering the debug output

parent 631651a3
Branches
Tags
1 merge request!4Develop
......@@ -207,11 +207,12 @@ void ACAVEOverlayController::Tick(float DeltaTime)
tape_root->SetRelativeLocation(shutter_position * FVector(0, 0, 1)); //Only apply Z
float tape_opacity = calculateOpacityFromPosition(shutter_position);
tape_material_dynamic_->SetScalarParameterValue("BarrierOpacity", tape_opacity);
UE_LOG(CAVEOverlayLog, Log, TEXT("Flystick %p, pos (%f,%f,%f), opacity %f"), shutter_glasses_, shutter_position.X, shutter_position.Y, shutter_position.Z, tape_opacity);
UE_LOG(CAVEOverlayLog, Log, TEXT("Glasses %p, pos (%f,%f,%f), opacity %f"), shutter_glasses_, shutter_position.X, shutter_position.Y, shutter_position.Z, tape_opacity);
UE_LOG(CAVEOverlayLog, Log, TEXT("TapeMaterial %p"), tape_material_dynamic_);
tape_material_dynamic_->SetScalarParameterValue("BarrierOpacity", tape_opacity);
if (FMath::IsWithin(FVector2D(shutter_position).GetAbsMax(), wall_distance_ - wall_warning_distance_, wall_distance_)) { //in warning distance == red tape
tape_material_dynamic_->SetVectorParameterValue("StripeColor", FVector(1, 0, 0));
}
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment