//UE_LOG(CAVEOverlayLog, Log, TEXT("Switched door state to '%s'. New opening width is %f."), *door_mode_names_[door_current_mode_], door_current_opening_width_absolute_);
UE_LOG(CAVEOverlayLog,Log,TEXT("Switched door state to '%s'. New opening width is %f."),*door_mode_names_[door_current_mode_],door_current_opening_width_absolute_);