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Commit 054a75e6 authored by Sebastian Pape's avatar Sebastian Pape
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Disallowed ticking before begin play and removed static keyword

parent fadbcfc3
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...@@ -33,6 +33,7 @@ ACAVEOverlayController::ACAVEOverlayController() ...@@ -33,6 +33,7 @@ ACAVEOverlayController::ACAVEOverlayController()
{ {
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true; PrimaryActorTick.bCanEverTick = true;
bAllowTickBeforeBeginPlay = false;
AutoReceiveInput = EAutoReceiveInput::Player0; AutoReceiveInput = EAutoReceiveInput::Player0;
ConstructorHelpers::FClassFinder<UDoorOverlayData> WidgetClassFinder(TEXT("Blueprint'/CAVEOverlay/DoorOverlay'")); ConstructorHelpers::FClassFinder<UDoorOverlayData> WidgetClassFinder(TEXT("Blueprint'/CAVEOverlay/DoorOverlay'"));
...@@ -176,7 +177,7 @@ bool ACAVEOverlayController::positionInDoorOpening(FVector position) { ...@@ -176,7 +177,7 @@ bool ACAVEOverlayController::positionInDoorOpening(FVector position) {
} }
void ACAVEOverlayController::refreshPawnComponents(){ void ACAVEOverlayController::refreshPawnComponents(){
static TArray<UDisplayClusterSceneComponent*> pawn_components; TArray<UDisplayClusterSceneComponent*> pawn_components;
player_pawn_->GetComponents<UDisplayClusterSceneComponent>(pawn_components); player_pawn_->GetComponents<UDisplayClusterSceneComponent>(pawn_components);
for (UDisplayClusterSceneComponent* c : pawn_components) { for (UDisplayClusterSceneComponent* c : pawn_components) {
if (c->GetName().Equals("cave_origin", ESearchCase::IgnoreCase)) cave_origin_ = c; if (c->GetName().Equals("cave_origin", ESearchCase::IgnoreCase)) cave_origin_ = c;
......
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