Draft: Improve walking implementation
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- Ehret authored
@@ -247,11 +247,12 @@ void UVRPawnMovement::ShiftVertically(float Distance, float VerticalAcceleration
@@ -247,11 +247,12 @@ void UVRPawnMovement::ShiftVertically(float Distance, float VerticalAcceleration
FHitResult UVRPawnMovement::CreateCapsuleTrace(const FVector Start, FVector End, bool DrawDebug) const
const EDrawDebugTrace::Type DrawType = DrawDebug ? EDrawDebugTrace::Type::ForDuration : EDrawDebugTrace::Type::None;