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refactor(pawn): Changes pawn hierarchy a bit: Base pawn is just a BP class of...
refactor(pawn): Changes pawn hierarchy a bit: Base pawn is just a BP class of the C++ Pawn, whereas Default pawn also brings nav/interaction
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- Content/BP_RWTHVRGameModeBase.uasset 0 additions, 0 deletionsContent/BP_RWTHVRGameModeBase.uasset
- Content/BP_RWTHVRPawn.uasset 0 additions, 0 deletionsContent/BP_RWTHVRPawn.uasset
- Content/Components/Grabbing/BP_GrabbableObjectTest.uasset 0 additions, 0 deletionsContent/Components/Grabbing/BP_GrabbableObjectTest.uasset
- Content/Pawn/BP_RWTHVRPawn_Default.uasset 0 additions, 0 deletionsContent/Pawn/BP_RWTHVRPawn_Default.uasset
- Content/Pawn/Base/BP_RWTHVRPawn_Base.uasset 0 additions, 0 deletionsContent/Pawn/Base/BP_RWTHVRPawn_Base.uasset
- Content/TestMap.umap 0 additions, 0 deletionsContent/TestMap.umap
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Content/BP_RWTHVRPawn.uasset
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Content/Pawn/BP_RWTHVRPawn_Default.uasset
0 → 100644
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Content/Pawn/Base/BP_RWTHVRPawn_Base.uasset
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