The source project of this merge request has been removed.
Adjust pawn BP hierarchy
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All threads resolved!
refactor(pawn): Changes pawn hierarchy a bit: Base pawn is just a BP class of the C++ Pawn, whereas Default pawn also brings nav/interaction
Closes #641
Edited by David Gilbert
Merge request reports
Activity
changed milestone to %Consistent Interaction Base
added Refactor label
requested review from @jonathan.ehret
assigned to @david.gilbert
- Resolved by David Gilbert
@marcel.krueger second review/opinion pls
- Resolved by David Gilbert
Looks good to me.
No sure, why BP_GrabbableObjectTest.uasset is part of this, but probably that is ok.
Also instead of
Left
andRight
I would call the hand representationsLeftHandMesh
or something like that
changed milestone to %UE5.3-2023.1
added 1 commit
- 58b3b0c3 - refactor(pawn): Clarifies naming of Left/Right -> Left-/RightHandMesh components
added 3 commits
-
58b3b0c3...40ad6d5d - 2 commits from branch
vr-vis/VR-Group/unreal-development/plugins:dev/5.3
- d460e125 - Merge remote-tracking branch 'remotes/upstream/dev/5.3' into feature/default_pawn
-
58b3b0c3...40ad6d5d - 2 commits from branch
mentioned in commit 4f01334d
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