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UE5.3-2023.1-rc2

David Gilbert requested to merge dev/5.3 into 5.3

Changelog

General:

  • Fixes empty engine version warning
  • Fixes nDisplayExtensions leftover reference warning
  • Condenses IMCs in one Folder instead of spread out through all components
  • Fixes interaction test map
  • Fixes crash in TeleportationComponent due to unique naming of NiagaraSystem
  • Adds first iteration of ContentExamples style map showcasing and explaining the available functionality

Pawn/Interactions:

  • Adds support for interacting with objects through their child geometries (@daniel.rupp @marcel.krueger pls add docu from MR to wiki)
  • Adds flag to only grab closest actor
  • Renames PawnMovement to CollisionHandlingMovement
  • Introduce BP_BasePawn and BP_DefaultPawn, which extends the base pawn with additional components
  • Fixes corrupted Pawn BPs
  • Clarifies naming on BP_DefaultPawn components
  • Adds support to add IMCs via a list
  • More fitting naming scheme:
    • Grab -> DirectInteraction
    • RaycastSelection -> RaycastInteraction
    • Selectable -> Interactable
  • Adds missing input mappings for e.g. HP Reverb and WidgetInteraction
  • Fixes issue with CollisionHandlingMovement: Pawn was getting stuck in objects
  • Adds new improved IntenSelect interaction method

CI:

  • Switches to generalized docker images instead of version specific runners
  • Uses UNREAL_VERSION instead of tags to determine Unreal Engine build and launch version
  • Changes only keyword to preferred rules keyword
  • Now runs for all MR events

Cave:

  • IsValid check to CaveSetup to prevent nullref crash
  • Fixes Cave Setup attachment when previously spawned pawn was rotated
Edited by David Gilbert

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