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Commit 3a95390a authored by David Gilbert's avatar David Gilbert :bug:
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Updated to 4.27 DCRA interface.

parent 6edddcbc
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1 merge request!13Draft: Improve walking implementation
...@@ -3,7 +3,6 @@ ...@@ -3,7 +3,6 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Materials/MaterialInstanceDynamic.h" #include "Materials/MaterialInstanceDynamic.h"
#include "Cluster/IDisplayClusterClusterManager.h" #include "Cluster/IDisplayClusterClusterManager.h"
#include "Components/DisplayClusterSceneComponent.h"
#include "GameFramework/Actor.h" #include "GameFramework/Actor.h"
#include "CalibratioActor.generated.h" #include "CalibratioActor.generated.h"
......
...@@ -8,7 +8,6 @@ ...@@ -8,7 +8,6 @@
#include "UObject/ConstructorHelpers.h" #include "UObject/ConstructorHelpers.h"
#include "Components/StaticMeshComponent.h" #include "Components/StaticMeshComponent.h"
#include "Materials/MaterialInstanceDynamic.h" #include "Materials/MaterialInstanceDynamic.h"
#include "Components/DisplayClusterSceneComponent.h"
#include "Engine/CollisionProfile.h" #include "Engine/CollisionProfile.h"
#include "Utility/VirtualRealityUtilities.h" #include "Utility/VirtualRealityUtilities.h"
......
...@@ -136,7 +136,7 @@ USceneComponent* UVirtualRealityUtilities::GetClusterComponent(const FString& Na ...@@ -136,7 +136,7 @@ USceneComponent* UVirtualRealityUtilities::GetClusterComponent(const FString& Na
{ {
#if PLATFORM_SUPPORTS_NDISPLAY #if PLATFORM_SUPPORTS_NDISPLAY
ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor(); ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor();
return (RootActor) ? RootActor->GetComponentById(Name) : nullptr; return (RootActor) ? RootActor->GetComponentByName<USceneComponent>(Name) : nullptr;
#else #else
return nullptr; return nullptr;
#endif #endif
......
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