From 3a95390a853530b95aaf30600626bc7b47476406 Mon Sep 17 00:00:00 2001 From: dgilbert <gilbert@vr.rwth-aachen.de> Date: Wed, 13 Oct 2021 14:49:14 +0200 Subject: [PATCH] Updated to 4.27 DCRA interface. --- Source/Calibratio/Public/CalibratioActor.h | 1 - .../RWTHVRCluster/Private/CAVEOverlay/CAVEOverlayController.cpp | 1 - .../RWTHVRToolkit/Private/Utility/VirtualRealityUtilities.cpp | 2 +- 3 files changed, 1 insertion(+), 3 deletions(-) diff --git a/Source/Calibratio/Public/CalibratioActor.h b/Source/Calibratio/Public/CalibratioActor.h index bb59fb15..774c413f 100644 --- a/Source/Calibratio/Public/CalibratioActor.h +++ b/Source/Calibratio/Public/CalibratioActor.h @@ -3,7 +3,6 @@ #include "CoreMinimal.h" #include "Materials/MaterialInstanceDynamic.h" #include "Cluster/IDisplayClusterClusterManager.h" -#include "Components/DisplayClusterSceneComponent.h" #include "GameFramework/Actor.h" #include "CalibratioActor.generated.h" diff --git a/Source/RWTHVRCluster/Private/CAVEOverlay/CAVEOverlayController.cpp b/Source/RWTHVRCluster/Private/CAVEOverlay/CAVEOverlayController.cpp index fe76403a..f1ec0008 100644 --- a/Source/RWTHVRCluster/Private/CAVEOverlay/CAVEOverlayController.cpp +++ b/Source/RWTHVRCluster/Private/CAVEOverlay/CAVEOverlayController.cpp @@ -8,7 +8,6 @@ #include "UObject/ConstructorHelpers.h" #include "Components/StaticMeshComponent.h" #include "Materials/MaterialInstanceDynamic.h" -#include "Components/DisplayClusterSceneComponent.h" #include "Engine/CollisionProfile.h" #include "Utility/VirtualRealityUtilities.h" diff --git a/Source/RWTHVRToolkit/Private/Utility/VirtualRealityUtilities.cpp b/Source/RWTHVRToolkit/Private/Utility/VirtualRealityUtilities.cpp index f014c535..aab4fa3d 100644 --- a/Source/RWTHVRToolkit/Private/Utility/VirtualRealityUtilities.cpp +++ b/Source/RWTHVRToolkit/Private/Utility/VirtualRealityUtilities.cpp @@ -136,7 +136,7 @@ USceneComponent* UVirtualRealityUtilities::GetClusterComponent(const FString& Na { #if PLATFORM_SUPPORTS_NDISPLAY ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor(); - return (RootActor) ? RootActor->GetComponentById(Name) : nullptr; + return (RootActor) ? RootActor->GetComponentByName<USceneComponent>(Name) : nullptr; #else return nullptr; #endif -- GitLab