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David Gilbert authored
This requires the removal of directly accessing the VRPawn in the CaveOverlay as well as splitting up the Utilities in Cluster and Toolkit specific ones. CaveOverlay now also has implicitly more support for multiple MotionControllers, but needs to be tested.
David Gilbert authoredThis requires the removal of directly accessing the VRPawn in the CaveOverlay as well as splitting up the Utilities in Cluster and Toolkit specific ones. CaveOverlay now also has implicitly more support for multiple MotionControllers, but needs to be tested.
CAVEOverlay.uplugin 631 B
{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "CAVEOverlay",
"Description": "Adds the ability to black out the CAVE door and display the magic tape",
"Category": "Other",
"CreatedBy": "",
"CreatedByURL": "",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": true,
"IsBetaVersion": false,
"Installed": false,
"Modules": [
{
"Name": "CAVEOverlay",
"Type": "Runtime",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "nDisplay",
"Enabled": true
}
],
"Plugins": [
{
"Name": "nDisplayExtensions",
"Enabled": true
}
]
}