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refactor(cave): Removes dependency to RWTHVRToolkit.
This requires the removal of directly accessing the VRPawn in the CaveOverlay as well as splitting up the Utilities in Cluster and Toolkit specific ones. CaveOverlay now also has implicitly more support for multiple MotionControllers, but needs to be tested.
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- RWTHVRCluster.uplugin 4 additions, 4 deletionsRWTHVRCluster.uplugin
- Source/RWTHVRCluster/Private/CAVEOverlay/CAVEOverlayController.cpp 65 additions, 37 deletions...THVRCluster/Private/CAVEOverlay/CAVEOverlayController.cpp
- Source/RWTHVRCluster/Private/CaveSetup.cpp 3 additions, 4 deletionsSource/RWTHVRCluster/Private/CaveSetup.cpp
- Source/RWTHVRCluster/Private/Utility/RWTHVRClusterUtilities.cpp 112 additions, 0 deletions.../RWTHVRCluster/Private/Utility/RWTHVRClusterUtilities.cpp
- Source/RWTHVRCluster/Public/CAVEOverlay/CAVEOverlayController.h 16 additions, 12 deletions.../RWTHVRCluster/Public/CAVEOverlay/CAVEOverlayController.h
- Source/RWTHVRCluster/Public/Utility/RWTHVRClusterUtilities.h 69 additions, 0 deletionsSource/RWTHVRCluster/Public/Utility/RWTHVRClusterUtilities.h
- Source/RWTHVRCluster/RWTHVRCluster.Build.cs 2 additions, 2 deletionsSource/RWTHVRCluster/RWTHVRCluster.Build.cs
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