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Merge branch 'feature/pointing-ray' into 'develop'
add an interaction ray and make VRInteractionComponent derive from WidgetInteractionComponent so it can also handle UMG widgets See merge request VR-Group/unreal-development/plugins/ndisplayextensions!41
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- Content/PointingRay/Ray_Material.uasset 0 additions, 0 deletionsContent/PointingRay/Ray_Material.uasset
- Content/PointingRay/Ray_Mesh.uasset 0 additions, 0 deletionsContent/PointingRay/Ray_Mesh.uasset
- Source/DisplayClusterExtensions/Private/Pawn/BasicVRInteractionComponent.cpp 87 additions, 5 deletions...erExtensions/Private/Pawn/BasicVRInteractionComponent.cpp
- Source/DisplayClusterExtensions/Public/Pawn/BasicVRInteractionComponent.h 20 additions, 3 deletions...usterExtensions/Public/Pawn/BasicVRInteractionComponent.h
Content/PointingRay/Ray_Material.uasset
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Content/PointingRay/Ray_Mesh.uasset
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