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Commit b6412362 authored by David Gilbert's avatar David Gilbert :bug:
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Use tesselated mesh by default (5 segments).

parent edd9497a
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......@@ -27,7 +27,7 @@ UGPUInstancedLineComponent::UGPUInstancedLineComponent(const FObjectInitializer&
SetCanEverAffectNavigation(false);
static ConstructorHelpers::FObjectFinder<UStaticMesh>LineMeshAsset(TEXT("StaticMesh'/InstancedMeshLineRendering/optimized_line.optimized_line'"));
static ConstructorHelpers::FObjectFinder<UStaticMesh>LineMeshAsset(TEXT("StaticMesh'/InstancedMeshLineRendering/line_subdivided5.line_subdivided5'"));
static ConstructorHelpers::FObjectFinder<UMaterial>LineMaterialAsset(TEXT("Material'/InstancedMeshLineRendering/DynamicLineMaterial.DynamicLineMaterial'"));
UStaticMesh* LineAsset = LineMeshAsset.Object;
UMaterial* LineMaterial = LineMaterialAsset.Object;
......
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