From b641236291267ff77128a2fcea57a0de910ec0ac Mon Sep 17 00:00:00 2001 From: David Gilbert <david.gilbert@rwth-aachen.de> Date: Tue, 1 Dec 2020 14:50:59 +0100 Subject: [PATCH] Use tesselated mesh by default (5 segments). --- .../Private/GPUInstancedLineComponent.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/InstancedMeshLineRendering/Private/GPUInstancedLineComponent.cpp b/Source/InstancedMeshLineRendering/Private/GPUInstancedLineComponent.cpp index c9bb355..240eb83 100644 --- a/Source/InstancedMeshLineRendering/Private/GPUInstancedLineComponent.cpp +++ b/Source/InstancedMeshLineRendering/Private/GPUInstancedLineComponent.cpp @@ -27,7 +27,7 @@ UGPUInstancedLineComponent::UGPUInstancedLineComponent(const FObjectInitializer& SetCanEverAffectNavigation(false); - static ConstructorHelpers::FObjectFinder<UStaticMesh>LineMeshAsset(TEXT("StaticMesh'/InstancedMeshLineRendering/optimized_line.optimized_line'")); + static ConstructorHelpers::FObjectFinder<UStaticMesh>LineMeshAsset(TEXT("StaticMesh'/InstancedMeshLineRendering/line_subdivided5.line_subdivided5'")); static ConstructorHelpers::FObjectFinder<UMaterial>LineMaterialAsset(TEXT("Material'/InstancedMeshLineRendering/DynamicLineMaterial.DynamicLineMaterial'")); UStaticMesh* LineAsset = LineMeshAsset.Object; UMaterial* LineMaterial = LineMaterialAsset.Object; -- GitLab