From b641236291267ff77128a2fcea57a0de910ec0ac Mon Sep 17 00:00:00 2001
From: David Gilbert <david.gilbert@rwth-aachen.de>
Date: Tue, 1 Dec 2020 14:50:59 +0100
Subject: [PATCH] Use tesselated mesh by default (5 segments).

---
 .../Private/GPUInstancedLineComponent.cpp                       | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Source/InstancedMeshLineRendering/Private/GPUInstancedLineComponent.cpp b/Source/InstancedMeshLineRendering/Private/GPUInstancedLineComponent.cpp
index c9bb355..240eb83 100644
--- a/Source/InstancedMeshLineRendering/Private/GPUInstancedLineComponent.cpp
+++ b/Source/InstancedMeshLineRendering/Private/GPUInstancedLineComponent.cpp
@@ -27,7 +27,7 @@ UGPUInstancedLineComponent::UGPUInstancedLineComponent(const FObjectInitializer&
 
 	SetCanEverAffectNavigation(false);
 	
-	static ConstructorHelpers::FObjectFinder<UStaticMesh>LineMeshAsset(TEXT("StaticMesh'/InstancedMeshLineRendering/optimized_line.optimized_line'"));
+	static ConstructorHelpers::FObjectFinder<UStaticMesh>LineMeshAsset(TEXT("StaticMesh'/InstancedMeshLineRendering/line_subdivided5.line_subdivided5'"));
 	static ConstructorHelpers::FObjectFinder<UMaterial>LineMaterialAsset(TEXT("Material'/InstancedMeshLineRendering/DynamicLineMaterial.DynamicLineMaterial'"));
 	UStaticMesh* LineAsset = LineMeshAsset.Object;
 	UMaterial* LineMaterial = LineMaterialAsset.Object;
-- 
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