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> [:speaking_head: _**Our mission is to provide authentic virtual humans for Unreal-based immersive, virtual environments in the most efficient, reliable, and user-friendly way possible.**_](Mission)
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----
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This plugin shall provide an easy and comfortable way to integrate virtual humans into your Unreal project.\
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(**currently: UE 4.22**).
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This plugin shall provide an easy and comfortable way to integrate virtual humans into your Unreal project.
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It is best-fitted for models generated with **Character Creator 3**. A growing collection of models can be found [here](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/virtualcharactermodels).
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Besides the character's appearance, it's behavior needs to be defined. To see which components are already provided, see the list below. Additionally, **guidelines** on how to [integrate new models](Import-Data) (e.g., [MetaHumans](Import-Data/MetaHuman-Model-Data)) and to [map animations](Import-Data) to the respective characters' skeletons are provided [here](Import-Data).
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# Features
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The **planned components** to allow for navigation and face to face interactions are:
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- [ ] [Locomotion](Components/Locomotion)
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- [x] [Facial Expressions](Components/Facial-Expressions)
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... | ... | @@ -22,16 +22,20 @@ The **planned components** to allow for navigation and face to face interactions |
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- [ ] [Logging](Logging)
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- [ ] ...
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# Demo Project
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A test project demonstrating the current features can be found [here](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/demos/unreal-character-test).
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# Performance
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See [this page](performance) for hints about performance, especially with MetaHumans in VR.
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----
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:speaking_head: A small explanation how to [generate TTS-speech and lipsync for it](TTS-lipsync) can be found [here](TTS-lipsync).
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----
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# Further Links
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:exclamation: Character Plugin [FAQs](FAQs) can be found [here](FAQs)\
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:exclamation: Gerneral FAQs and remarks of our Unreal developments for the CAVE etc. can be found in [Group Wiki](https://git-ce.rwth-aachen.de/vr-vis/group-wiki/-/wikis/Unreal/Getting-Started/Unreal-5-Template)
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----
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In case of questions, please do not hesitate to contact @jehret and @aboensch. |
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In case of questions, please do not hesitate to contact [@konstantin.kuehlem] ([kuehlem@vr.rwth-aachen.de](mailto:kuehlem@vr.rwth-aachen.de)) and @aboensch. |
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