This component enables a character to "point" in the specified direction.
bIsPointing
switches pointing on and off
PointingTarget
are coordinates of a pointing target in world space. Effectively, it is an end effector in arms' IK system.
BlindAngle
defines an area behind the character, where pointing is not possible anymore. This is done to avoid clipping and unrealistic joints behavior. Specified in degrees.
Depending on which side the target is, the character will switch left and right hand appropriately, if the target is within "visible" area.