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Commit 0e32f208 authored by Jonathan Wendt's avatar Jonathan Wendt
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use correct Linux link libraries for quat and vrpn

parent 5536470a
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...@@ -129,12 +129,12 @@ public class DisplayCluster : ModuleRules ...@@ -129,12 +129,12 @@ public class DisplayCluster : ModuleRules
} }
else if (ROTargetRules.Platform == UnrealTargetPlatform.Linux) else if (ROTargetRules.Platform == UnrealTargetPlatform.Linux)
{ {
string LibrariesPath = Path.Combine(ThirdPartyPath, "VRPN", "Lib/Linux"); string LibrariesPath = Path.Combine(ThirdPartyPath, "Vrpn", "Lib/Linux");
PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "libvrpn.lib")); PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "libvrpn.a"));
PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "libquat.lib")); PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "libquat.a"));
PublicIncludePaths.Add(Path.Combine(ThirdPartyPath, "VRPN", "Include")); PublicIncludePaths.Add(Path.Combine(ThirdPartyPath, "Vrpn", "Include"));
PublicIncludePaths.Add(Path.Combine(ThirdPartyPath, "X11", "Include")); // Necessary for hardware swap sync. PublicIncludePaths.Add(Path.Combine(ThirdPartyPath, "X11", "Include")); // Necessary for hardware swap sync.
return true; return true;
......
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