@@ -52,6 +52,8 @@ The `UNREAL_VERSION` variable can be used to adjust the required Unreal Version
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@@ -52,6 +52,8 @@ The `UNREAL_VERSION` variable can be used to adjust the required Unreal Version
The `CUSTOM_NDISPLAY_CONFIG variable` variable can be used to further adjust which ndisplay config the weblauncher passes to the launch scripts. Normally, the standard aixcave config for the respective `UNREAL_VERSION` is chosen. By specifying a name/path relative to `/home/vrdemo/configs/ndisplay/`, you can override this.
The `CUSTOM_NDISPLAY_CONFIG variable` variable can be used to further adjust which ndisplay config the weblauncher passes to the launch scripts. Normally, the standard aixcave config for the respective `UNREAL_VERSION` is chosen. By specifying a name/path relative to `/home/vrdemo/configs/ndisplay/`, you can override this.
The `USE_SHARED_CACHE_ZEN` variable, true per default, can be used to inject a shared Zen Storage server into DefaultEngine.ini. This uses `$ZEN_SHARED_URL` as a host per default, defined in the group's CI variables.
### Build Steps
### Build Steps
For the predefined build steps you can change the `CLIENT_CONFIG` to either `DebugGame` or `Shipping` (Default). Additionally, you can add parameters to the build command by specifying the `EXTRA_ARGS` variable. If you need to change the whole command, manually "fork" the job by copying the script part to your local file and removing the extends line.
For the predefined build steps you can change the `CLIENT_CONFIG` to either `DebugGame` or `Shipping` (Default). Additionally, you can add parameters to the build command by specifying the `EXTRA_ARGS` variable. If you need to change the whole command, manually "fork" the job by copying the script part to your local file and removing the extends line.