Feature/update to new VRPawn structure and adding an interaction ray that is also available in shipping builds
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- Jonathan Wendt authored
@@ -8,6 +8,8 @@
@@ -8,6 +8,8 @@
@@ -25,77 +27,49 @@ void FWidgetInteractionModule::OnWorldTickStart(ELevelTick level_tick, float val
@@ -25,77 +27,49 @@ void FWidgetInteractionModule::OnWorldTickStart(ELevelTick level_tick, float val
UE_LOG(LogTemp, Warning, TEXT("OnWorldTickStart called and interaction component will be updated"));
UE_LOG(LogTemp, Error, TEXT("Failed to load widget asset \"%s\", cannot attach widget interaction component"), *name);
void FWidgetInteractionModule::CreateWidgetInteraction(USceneComponent * parent, AVirtualRealityPawn* outer)
widget_interaction_cmp_->AttachToComponent(parent, FAttachmentTransformRules(EAttachmentRule::KeepRelative, false));