Feature/update to new VRPawn structure and adding an interaction ray that is also available in shipping builds
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- Jonathan Wendt authored
auto input_cmp = dynamic_cast<UInputComponent*>(GetOwner()->GetComponentByClass(UInputComponent::StaticClass()));
@@ -23,11 +21,11 @@ void URwthComponent::Init()
@@ -23,11 +21,11 @@ void URwthComponent::Init()