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Feature/update to new VRPawn structure and adding an interaction ray that is also available in shipping builds

Merged Jan Delember requested to merge feature/update_to_new_VRPawn into develop
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@@ -22,11 +22,11 @@ public:
UVRWidgetInteractionComponent* GetWidgetInteractionComponent();
private:
void CreateWidgetInteraction(USceneComponent * parent, AVirtualRealityPawn* outer);
void CreateWidgetInteraction(USceneComponent* parent, AVirtualRealityPawn* outer);
private:
TBaseDelegate<void, ELevelTick, float> on_world_tick_start_delegate_;
UVRWidgetInteractionComponent * widget_interaction_cmp_;
UVRWidgetInteractionComponent* widget_interaction_cmp_;
UWorld* last_world;
};
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