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Feature/update to new VRPawn structure and adding an interaction ray that is also available in shipping builds

Merged Jan Delember requested to merge feature/update_to_new_VRPawn into develop
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@@ -62,7 +62,7 @@ UVRWidgetInteractionComponent* FWidgetInteractionModule::GetWidgetInteractionCom
return widget_interaction_cmp_;
}
void FWidgetInteractionModule::CreateWidgetInteraction(USceneComponent * parent, AVirtualRealityPawn* outer)
void FWidgetInteractionModule::CreateWidgetInteraction(USceneComponent* parent, AVirtualRealityPawn* outer)
{
widget_interaction_cmp_ = NewObject<UVRWidgetInteractionComponent>(outer, UVRWidgetInteractionComponent::StaticClass());
widget_interaction_cmp_->Init(parent);
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