@@ -3,6 +3,9 @@ In this entry, some useful information regarding packaging will be collected.
- In the project settings, make sure you set the **Game Default Map** to the map that contains the StudySetupActor.
- Deselect "Use Pak File", that way the content directory is not converted to a .pak file. That way the game can still easily use separate files for config and data (like face-tracking .csv-files or .json-files for configs)
# Running a Packaged Game in VR
To switch to VR mode, create a windows shortcut to the .exe, edit the shortcut file and to the entry in "Target" append " -vr". This shortcut will then launch the study in VR mode.
# Debugging a Packaged Game
It is possible to use the familiar Visual Studio Debugging functionality with packaged games. To do this:
1. Before Packaging: Enable the setting `Include Debug Files` in Project Settings and select `DebugGame` for Build Configuration.