OpenXR Eye Tracking can support multiple devices, see devices list.
Prerequisites
- To install
OpenXR Eye Tracker
follow the instructions in this wiki - To use eye calibration, the executable to the calibration has to be given in the Settings (Project Settings --> StudyFramework --> Absolute Path to eye calibration executable):
⚠️ as of now we cannot get feedback from the calibration programm, so it seems to work better to start the eye calibration directly before starting the Unreal application.
Known Issues
- Check that the tracked data is what you expect, e.g., we had problems with tracking the pupil diameter, and openness is binary as of now