* In `StudyFramework/StudyLogs/Phase_[PhaseName].csv` holds for each phase the data of all participants. This is in a format to easily use in statistics tool like `r`.
* Likewise in `StudyFramework/StudyLogs/Phase_[PhaseName]_[MultiTrialDependentVarName].csv` all data collected for this ``USFMultipleTrialDependentVariable`` in this phase is stored in a similar format
* both of the above also store for each collected value the phase, factor level and independent variable to facilitate usage in statistics software such as `r`
* In `StudyFramework/StudyLogs/ParticipantLogs/LogParticipant-[i]` comments (with a preceeding '#'), events (Start condition..) and reported dependent variable values are logged
* In `StudyFramework/StudyLogs/PositionLogs/PositionLogParticipant-[i]` the position & rotation info of tracked actors/components are logged
* In `StudyFramework/StudyRuns/LastParticipant.txt` always the last participant that the study was executed and some information on that run is stored.
* In `StudyFramework/StudyRuns/LastParticipant.txt` always the last participant that the study was executed and some information on that run is stored.
* In `StudyFramework/StudyRuns/Participant\\\_\\\[i\\\].txt` the conditions planned/executed for participant i are stored as json.
* In `StudyFramework/StudyRuns/Participant_[i].txt` the conditions planned/executed for participant i are stored as json.
* In `StudyFramework/StudyLogs/ParticipantLogs/LogParticipant-\\\[i\\\]` comments (with a preceeding '#'), events (Start condition..) and reported dependent variable values are logged
* In `StudyFramework/StudyLogs/PositionLogs/PositionLogParticipant-\\\[i\\\]` the position & rotation info of tracked actors/components are logged
* In `StudyFramework/StudyLogs/Phase\\\_\\\[...\\\].csv` holds for each phase the data of all participants. This is in a format to easily use in statistics tool like `r`.
* In `StudyFramework/DebuggingLogs/SFLog.txt` all logs generated by the study framework in the last run of Unreal are gathered (mainly for debugging).
* In `StudyFramework/DebuggingLogs/SFLog.txt` all logs generated by the study framework in the last run of Unreal are gathered (mainly for debugging).