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remove VRPawn reference from HUDHelper

10 files
+ 91
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@@ -7,7 +7,6 @@
@@ -7,7 +7,6 @@
#include "Engine/Canvas.h"
#include "Engine/Canvas.h"
#include "HUD/SFMasterHUD.h"
#include "HUD/SFMasterHUD.h"
#include "Utility/VirtualRealityUtilities.h"
// Link to the Tutorial of the manual Viewport Client
// Link to the Tutorial of the manual Viewport Client
// https://nerivec.github.io/old-ue4-wiki/pages/global-fade-in-out.html
// https://nerivec.github.io/old-ue4-wiki/pages/global-fade-in-out.html
@@ -77,7 +76,7 @@ void USFGlobalFadeGameViewportClient::DrawScreenFade(UCanvas* Canvas)
@@ -77,7 +76,7 @@ void USFGlobalFadeGameViewportClient::DrawScreenFade(UCanvas* Canvas)
MasterHUD = Cast<ASFMasterHUD>(PlayerController->GetHUD());
MasterHUD = Cast<ASFMasterHUD>(PlayerController->GetHUD());
}
}
if (MasterHUD && UVirtualRealityUtilities::IsMaster())
if (MasterHUD && FSFUtils::IsPrimary())
{
{
//if we use the HUD let it do the fading, so it can still be seen when faded out
//if we use the HUD let it do the fading, so it can still be seen when faded out
MasterHUD->SetBackgroundAlpha(FadeColorTmp.A);
MasterHUD->SetBackgroundAlpha(FadeColorTmp.A);
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