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LuFG VR VIS
VR-Group
Unreal-Development
Plugins
StudyFramework Plugin
Merge requests
!9
remove VRPawn reference from HUDHelper
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Merged
remove VRPawn reference from HUDHelper
feature/removeVRPawn
into
4.26
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10
Merged
remove VRPawn reference from HUDHelper
Jonathan Ehret
requested to merge
feature/removeVRPawn
into
4.26
Jun 26, 2023
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0
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2
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0
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10
remove VR Pawn where not needed
0
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4.26
version 1
a5752a0c
Jun 26, 2023
4.26 (base)
and
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latest version
04b4bbc4
2 commits,
Jun 26, 2023
version 1
a5752a0c
1 commit,
Jun 26, 2023
10 files
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10
Source/StudyFrameworkPlugin/Private/HUD/SFGlobalFadeGameViewportClient.cpp
+
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2
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@@ -7,7 +7,6 @@
#include
"Engine/Canvas.h"
#include
"HUD/SFMasterHUD.h"
#include
"Utility/VirtualRealityUtilities.h"
// Link to the Tutorial of the manual Viewport Client
// https://nerivec.github.io/old-ue4-wiki/pages/global-fade-in-out.html
@@ -77,7 +76,7 @@ void USFGlobalFadeGameViewportClient::DrawScreenFade(UCanvas* Canvas)
MasterHUD
=
Cast
<
ASFMasterHUD
>
(
PlayerController
->
GetHUD
());
}
if
(
MasterHUD
&&
UVirtualRealityUtilities
::
IsMaster
())
if
(
MasterHUD
&&
FSFUtils
::
IsPrimary
())
{
//if we use the HUD let it do the fading, so it can still be seen when faded out
MasterHUD
->
SetBackgroundAlpha
(
FadeColorTmp
.
A
);
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