Feature/dynamic spawning of overlay
- Eliminates the necessity of placing the overlay in the scene.
- Decouples the overlay from the Map.
- Adds an option to disable/enable the overlay on specific maps in project options.
- Fixes some bugs introduced by head/hand attachment method
Needs testing in shipping builds.
Edited by Jan Delember
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So, I also do not see an obvious problem with shipping build here, sorry. Some ideas:
-
UCAVEOverlaySettings
is derived fromUDeveloperSettings
, maybe they have a problem in Shipping albiet the documentation not saying so... - the bitwise XOR (
^
) might make problems, I don't understand why this isn't&& !
anyways
By Jonathan Ehret on 2020-01-30T12:15:40 (imported from GitLab)
-
added 1 commit
- 4e6f7c77 - Added a lot of debug messages for shipping builds
By Sebastian Pape on 2020-02-25T08:56:41 (imported from GitLab)
added 1 commit
- 7b482d40 - added logging dependency
By Sebastian Pape on 2020-02-25T15:01:42 (imported from GitLab)
added 1 commit
- b63fcbf0 - Changed XOR to Not-Equals for better readability
By Sebastian Pape on 2020-02-26T14:26:21 (imported from GitLab)
mentioned in commit 35f14cfd
By Jonathan Ehret on 2020-02-27T12:50:16 (imported from GitLab)
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