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Commit 3c9d355e authored by Sebastian Pape's avatar Sebastian Pape
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Merge branch 'feature/adapting-to-changes-in-pawn' into 'develop'

Adapted component fetch calls to the ones in the pawn

See merge request VR-Group/unreal-development/unreal-cave-overlay!11
parents 1b64eda8 3487ae79
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1 merge request!11Adapted component fetch calls to the ones in the pawn
...@@ -278,8 +278,8 @@ bool ACAVEOverlayController::PositionInDoorOpening(FVector Position) ...@@ -278,8 +278,8 @@ bool ACAVEOverlayController::PositionInDoorOpening(FVector Position)
void ACAVEOverlayController::RefreshPawnComponents() void ACAVEOverlayController::RefreshPawnComponents()
{ {
Cave_Origin = Player_Pawn->GetCaveOriginComponent(); Cave_Origin = Player_Pawn->GetTrackingOriginComponent();
Shutter_Glasses = Player_Pawn->GetShutterGlassesComponent(); Shutter_Glasses = Player_Pawn->GetHeadComponent();
} }
// Called every frame // Called every frame
......
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