diff --git a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp index 37251ceac528125687a8101521c5de3951facc81..6910a04f17fd417907eaf798c77b5369978dea3a 100644 --- a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp +++ b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp @@ -278,8 +278,8 @@ bool ACAVEOverlayController::PositionInDoorOpening(FVector Position) void ACAVEOverlayController::RefreshPawnComponents() { - Cave_Origin = Player_Pawn->GetCaveOriginComponent(); - Shutter_Glasses = Player_Pawn->GetShutterGlassesComponent(); + Cave_Origin = Player_Pawn->GetTrackingOriginComponent(); + Shutter_Glasses = Player_Pawn->GetHeadComponent(); } // Called every frame