Skip to content
Snippets Groups Projects
Commit 3487ae79 authored by Sebastian Pape's avatar Sebastian Pape
Browse files

Adapted component fetch calls to the ones in the pawn

parent 1b64eda8
No related branches found
No related tags found
1 merge request!11Adapted component fetch calls to the ones in the pawn
...@@ -278,8 +278,8 @@ bool ACAVEOverlayController::PositionInDoorOpening(FVector Position) ...@@ -278,8 +278,8 @@ bool ACAVEOverlayController::PositionInDoorOpening(FVector Position)
void ACAVEOverlayController::RefreshPawnComponents() void ACAVEOverlayController::RefreshPawnComponents()
{ {
Cave_Origin = Player_Pawn->GetCaveOriginComponent(); Cave_Origin = Player_Pawn->GetTrackingOriginComponent();
Shutter_Glasses = Player_Pawn->GetShutterGlassesComponent(); Shutter_Glasses = Player_Pawn->GetHeadComponent();
} }
// Called every frame // Called every frame
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment