From 3487ae794a915713a6860eeef8798f40f92a84e2 Mon Sep 17 00:00:00 2001
From: Sebastian Pape <Sebastian.Pape@rwth-aachen.de>
Date: Thu, 28 Nov 2019 16:41:22 +0100
Subject: [PATCH] Adapted component fetch calls to the ones in the pawn

---
 Source/CAVEOverlay/Private/CAVEOverlayController.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
index 37251ce..6910a04 100644
--- a/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
+++ b/Source/CAVEOverlay/Private/CAVEOverlayController.cpp
@@ -278,8 +278,8 @@ bool ACAVEOverlayController::PositionInDoorOpening(FVector Position)
 
 void ACAVEOverlayController::RefreshPawnComponents()
 {
-	Cave_Origin = Player_Pawn->GetCaveOriginComponent();
-	Shutter_Glasses = Player_Pawn->GetShutterGlassesComponent();
+	Cave_Origin = Player_Pawn->GetTrackingOriginComponent();
+	Shutter_Glasses = Player_Pawn->GetHeadComponent();
 }
 
 // Called every frame
-- 
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