Here is a little example on how to use cluster events in C++, e.g., reacting to UMG user input, or keyboard input which is otherwise not synced yet in the CAVE.
Here is a little example on how to use cluster events in C++
You can now find it in the [Snippets section of the Unreal Template](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/unrealprojecttemplate/-/snippets).