Deploying on the Meta Quest requires a few additional adjustments in your project settings.
System Setup
Follow the instructions here:
The first step in this guide is to set up your development environment according to Unreal's documentation here:
- https://docs.unrealengine.com/5.3/en-US/how-to-set-up-android-sdk-and-ndk-for-your-unreal-engine-development-environment/. Make sure you pick the correct version of the docs.
Unreal Setup
To make the toolkit work on Android/Quest, a few settings need to be changed additionally:
- Make sure you added the Meta Plugin
- With newer version, use the Meta Plugin's project setup helper (accessible through the editor) to easily set the correct project settings. If this is not enough, follow these instructions:
- Make sure you followed the Meta Guide on configuring your project
- Make sure you have
Start in VR
enabled in project settings - Make sure you have
Package for Meta Quest devices
enabled in project settings
RWTH VR Toolkit specific settings
- Make sure to remove all references to nDisplay from your maps, such as e.g. the BP_CaveSetup actor.