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Grabbing
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David Gilbert authored
refactor(pawn): Changes pawn hierarchy a bit: Base pawn is just a BP class of the C++ Pawn, whereas Default pawn also brings nav/interaction
Name | Last commit | Last update |
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BP_GrabComponent.uasset | ||
BP_GrabbableTestObject.uasset | ||
IA_GrabLeft.uasset | ||
IA_GrabRight.uasset | ||
IMC_Grab.uasset |