Interaction refactoring and replication
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- David Gilbert authored
@@ -8,8 +8,6 @@
@@ -8,8 +8,6 @@
bool UInteractableComponent::HasInteractionTypeFlag(EInteractorType type) { return type & InteractorFilter; }
void UInteractableComponent::RestrictInteractionToComponents(const TArray<USceneComponent*>& Components)