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Interaction refactoring and replication

Merged David Gilbert requested to merge refactor/interaction_replication into dev/5.4
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@@ -8,8 +8,6 @@
@@ -8,8 +8,6 @@
#include "Logging/StructuredLog.h"
#include "Logging/StructuredLog.h"
#include "Utility/RWTHVRUtilities.h"
#include "Utility/RWTHVRUtilities.h"
bool UInteractableComponent::HasInteractionTypeFlag(EInteractorType type) { return type & InteractorFilter; }
void UInteractableComponent::RestrictInteractionToComponents(const TArray<USceneComponent*>& Components)
void UInteractableComponent::RestrictInteractionToComponents(const TArray<USceneComponent*>& Components)
{
{
if (Components.IsEmpty())
if (Components.IsEmpty())
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