Skip to content
Snippets Groups Projects
Select Git revision
  • d0302fe587f4c6aafb5476e549ba4740aa48351a
  • 5.4 default protected
  • 5.5
  • dev/5.5
  • dev/5.4
  • dev/5.3_downgrade
  • feature/experimenttime_hack
  • 5.3 protected
  • _IntenSelect5.3
  • IntenSelect5.3
  • 4.27 protected
  • 4.26 protected
  • 5.0 protected
  • 4.22 protected
  • 4.21 protected
  • UE5.4-2024.1
  • UE5.4-2024.1-rc1
  • UE5.3-2023.1-rc3
  • UE5.3-2023.1-rc2
  • UE5.3-2023.1-rc
20 results

InteractableComponent.cpp

Blame
  • DisplayClusterPawnCAVE.cpp 489 B
    #include "DisplayClusterPawnCAVE.h"
    
    #include "Game/IDisplayClusterGameManager.h"
    #include "IDisplayCluster.h"
    
    void ADisplayClusterPawnCAVE::BeginPlay()
    {
      Flystick = IDisplayCluster::Get().GetGameMgr()->GetNodeById("flystick");
    }
    void ADisplayClusterPawnCAVE::MoveForward(float value)
    {
      if (!Flystick)
        Flystick = IDisplayCluster::Get().GetGameMgr()->GetNodeById("flystick");
      if (!Flystick || value == 0.0f)
        return;
      AddMovementInput(Flystick->GetForwardVector(), value);
    }