UE5.3-2023.1-rc2
Compare changes
- Jonathan Ehret authored
fix(cave): reset lastcollisionfree position so that the temporarily deactivated collision checks will be enabled again later on
General:
Pawn/Interactions:
PawnMovement
to CollisionHandlingMovement
BP_BasePawn
and BP_DefaultPawn
, which extends the base pawn with additional componentsBP_DefaultPawn
componentsCollisionHandlingMovement
: Pawn was getting stuck in objectsCI:
only
keyword to preferred rules
keywordCave:
fix(cave): reset lastcollisionfree position so that the temporarily deactivated collision checks will be enabled again later on