feature(Interaction): improve grabbing
Compare changes
@@ -3,8 +3,8 @@
@@ -3,8 +3,8 @@
@@ -36,9 +36,10 @@ UPrimitiveComponent* UGrabBehavior::GetHighestParentSimulatingPhysics(UPrimitive
@@ -36,9 +36,10 @@ UPrimitiveComponent* UGrabBehavior::GetHighestParentSimulatingPhysics(UPrimitive
void UGrabBehavior::OnActionStart(USceneComponent* TriggeredComponent, const UInputAction* InputAction,
@@ -48,16 +49,16 @@ void UGrabBehavior::OnActionStart(USceneComponent* TriggeredComponent, const UIn
@@ -48,16 +49,16 @@ void UGrabBehavior::OnActionStart(USceneComponent* TriggeredComponent, const UIn
@@ -66,19 +67,26 @@ void UGrabBehavior::OnActionStart(USceneComponent* TriggeredComponent, const UIn
@@ -66,19 +67,26 @@ void UGrabBehavior::OnActionStart(USceneComponent* TriggeredComponent, const UIn
void UGrabBehavior::OnActionEnd(USceneComponent* TriggeredComponent, const UInputAction* InputAction,
@@ -91,3 +99,21 @@ void UGrabBehavior::OnActionEnd(USceneComponent* TriggeredComponent, const UInpu
@@ -91,3 +99,21 @@ void UGrabBehavior::OnActionEnd(USceneComponent* TriggeredComponent, const UInpu