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Replace LiveLink UniversalTrackedComponent implementation by MotionControllers

  • Added a hack/hotfix that allows the usage of livelink subjects as MotionController source. PR to fix the underlying issue: https://github.com/EpicGames/UnrealEngine/pull/10895
  • Replaced UniversalTrackedComponents with MotionControllers (for hands)
  • Replaced Head UniversalTrackedComponent with Camera and tracked said Camera via LiveLink directly
  • Removed CapsuleRotationFix as Editor LiveLink Tracking is not needed
  • Added newly featured XRDeviceVisualization Components

Potential todos:

  • Document Blueprints
  • Unify livelink subject definition somewhere, currently head tracking is on tick while motion source is set in construction
  • On Desktop mode, I guess the controllers should be at the same position with the same rotation as the camera? Need to think how to implement that without attaching.
Edited by David Gilbert

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